![]() ![]() In any event, the game's own description of them being a 'hit-and-run attacker' is. Surprisingly, they're designed so these two pressures aren't completely contradictory, though it's still a bit awkward. Possibly also an intention to have some Grenadier hybridization, given a couple of grenade-oriented skills they have, though if so it's pretty limpwristed.Īnother, non-trivial, part of the Skirmisher being just plain weird is that they're unique among classes for having strong pressures toward holding still in a turn and strong pressures toward moving more than usual. In practice, this comparison doesn't work out particularly, as Skirmishers end up heavily defined by their ability to manipulate positioning, particularly their own but also secondarily enemy positioning, but I do suspect the developers had something along those lines in mind. They even get their own version of Bladestorm! Just as the Reaper can be viewed somewhat like a Ranger/Sharpshooter hybrid with stealth from Rangers and Squadsight and all from Sharpshooters, the Skirmisher can be viewed somewhat like a Sharpshooter/Ranger hybrid, specifically a Gunslinger Sharpshooter they can output many low-strength shots per turn, and they have modest skill focus on melee abilities.
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